EndingsintermediateUpdated: 8/7/2026

Keep the Door Locked Good Ending: Survive the Night

Learn how to get the Keep the Door Locked good ending with our complete guide covering every choice, rule, and camera check that leads to a sunrise finish.

The Keep the Door Locked good ending is the reward for making every correct call during a single night shift, and it is the most satisfying way to finish the game. Because one wrong decision can send you to a bad ending, understanding the exact rules behind each visitor is the difference between watching the sunrise and losing your sanity.

Ending System Rules for Good Endings

The game launched on May 28, 2026, and has already pulled in over 4.3 million visits with more than 10,000 players online at peak hours, according to the official Roblox listing. The developer, Hotel Room Services, built a horror experience where you sit alone in a hotel room after midnight, watching strangers knock at your door while you monitor hallway cameras. The keep the door locked endings are determined entirely by your choices, and the community has confirmed that at least three distinct outcomes exist as of August 2026.

How Endings Are Determined

Every visitor who knocks follows a pattern, and your job is to decide who gets inside based on what you see through the peephole and on the cameras. The game tracks two hidden meters that shape which ending you unlock:

  • Sanity meter — drops when you let anomalies in or ignore critical warnings

  • Trust meter — rises when you help legitimate guests and follow hotel rules

The keep the door locked ending 1 is the good ending, which requires you to keep your sanity above a certain threshold while correctly identifying every visitor. Ending 3, by contrast, triggers when your sanity hits zero because you let too many anomalies through the door. Community walkthrough videos by MD and MutePlays confirm that these two endings have distinct unlock paths, while a possible Ending 2 is still being mapped by players who believe there are hidden conditions tied to specific guest combinations.

Ending NumberNameUnlock ConditionSanity Requirement
Ending 1Good EndingSurvive until 6:00 AM with correct choicesAbove 50%
Ending 2UnknownCommunity still investigatingUnknown
Ending 3Bad EndingLet anomalies in repeatedlyReaches 0%

The Core Rules for Getting the Good Ending

To get the good ending in Keep the Door Locked, you need to internalize the hotel rulebook that the game teaches you during the first few minutes. The tutorial introduces you to the camera system, the peephole, and the door intercom, but it does not tell you everything about how visitors behave. Player experience from the community shows that the following rules are non-negotiable if you want to survive the night.

Rule 1: Always Check the Cameras Before Answering

The hallway camera is your best friend because it reveals what the visitor is doing before they knock. Legitimate guests typically stand still, look at their phone, or check their watch while waiting. Anomalies, on the other hand, often twitch, stare directly into the camera, or appear to flicker between frames. If you see any of these warning signs, keep the door locked and do not respond.

Rule 2: Match the Visitor to the Request

Each guest has a specific reason for knocking, and the front desk will sometimes call you to verify a request. When a guest claims to be room service, check whether they are carrying a tray. When someone says they are maintenance, look for a toolbelt or uniform. The keep the door locked good ending requires you to cross-reference what the visitor says with what you see, because anomalies will lie about their purpose.

Rule 3: Watch the Sanity Meter After Every Interaction

Your sanity meter updates after each visitor interaction, and the game gives you subtle audio cues when it drops. A low rumble or a faint whisper means you made a mistake. If you notice your sanity dropping after a specific type of visitor, adjust your approach for the next encounter.

Visitor TypeLegitimate AppearanceAnomaly AppearanceCorrect Action
Room ServiceCarrying a food tray with covered dishesEmpty hands or tray with no foodOpen if tray present
MaintenanceWearing a uniform with a toolbeltCasual clothes or no toolsOpen if uniform visible
NeighborHolding a phone or keycardStaring blankly or smiling too wideOpen if holding an item
Front DeskIdentified by official call firstNo prior call from front deskNever open without a call

Step-by-Step Path to the Good Ending

The keep the door locked good ending follows a predictable structure once you understand the pattern, and the community has mapped out the sequence of events that leads to the sunrise conclusion. Based on verified walkthroughs, the night is divided into phases, and each phase introduces new visitor types that test your ability to stay calm.

Phase 1: The First Hour (12:00 AM – 1:00 AM)

The first hour is relatively quiet, with only two or three visitors. This is your warm-up period, and the game uses it to teach you the basic mechanics. You will encounter a room service delivery and a neighbor asking to borrow something. Both should be safe if you check the cameras first. The key during this phase is to build your trust meter without taking unnecessary risks.

Phase 2: The Middle Hours (1:00 AM – 3:00 AM)

This is where the game ramps up the difficulty. You will start seeing anomalies that mimic legitimate visitors, and the front desk will call less frequently to verify requests. During this phase, you need to be more conservative. If you are unsure about a visitor, it is better to keep the door locked and lose a small amount of trust than to let an anomaly in and lose a large chunk of sanity.

Phase 3: The Final Hours (3:00 AM – 6:00 AM)

The last stretch is the most intense, and this is where most players fail to get the good ending. The game throws multiple visitors in quick succession, and some of them will use psychological tricks to make you doubt yourself. A visitor might claim to be the front desk manager, or they might say that someone is in danger. Do not fall for these tricks. The keep the door locked ending 1 requires you to stay disciplined even when the game tries to pressure you.

Time PhaseVisitors EncounteredAnomaly ProbabilityRecommended Strategy
12:00 AM – 1:00 AM2-3LowBuild trust, learn patterns
1:00 AM – 3:00 AM4-6MediumBe conservative, verify everything
3:00 AM – 6:00 AM6-8HighPrioritize sanity over trust

Common Mistakes That Ruin the Good Ending

Even experienced players make mistakes that cost them the keep the door locked good ending, and the community has identified several recurring errors that send players to the bad ending instead. Understanding these pitfalls will help you avoid them on your next run.

Mistake 1: Opening the Door Too Quickly

The game creates urgency by making visitors knock repeatedly or sound desperate, but speed is never your friend. Every visitor gives you time to check the cameras and the peephole, and rushing this process is the fastest way to let an anomaly in. Take at least five seconds to observe every visitor before making a decision.

Mistake 2: Trusting the Intercom Too Much

Some visitors will speak through the intercom and sound completely normal, but anomalies can mimic voices. The intercom is a tool, not a guarantee. Always cross-reference what you hear with what you see on the camera. If the voice and the visual do not match, keep the door locked.

Mistake 3: Ignoring the Phone

The front desk will call you before certain legitimate visitors arrive, and this call is your safest signal. If you receive a call, the next visitor is almost always legitimate. If a visitor arrives without a prior call, treat them with suspicion. This simple pattern is one of the most reliable ways to identify safe visitors, and it is a cornerstone of the complete endings guide that covers every outcome in detail.

Advanced Tips for Consistent Good Ending Runs

Once you understand the basics, you can start optimizing your runs to get the keep the door locked good ending more consistently. These advanced strategies come from player experience shared across the community, and they focus on maximizing your sanity while minimizing risk.

Track Visitor Patterns

The game uses a semi-random system, but certain visitor types appear more frequently at specific times. Room service tends to show up early, while maintenance visits peak in the middle hours. By tracking which visitors appear when, you can anticipate what is coming and prepare your responses in advance.

Prioritize Sanity Over Trust

While trust is important, sanity is the resource that determines whether you get the good ending. If you have to choose between helping a suspicious visitor and protecting your sanity, always choose the latter. A single anomaly can cost you 30% or more of your sanity, while a missed legitimate visitor only costs a small amount of trust.

Use the Cameras Between Visitors

The hallway camera does not just show you visitors when they knock. You can check it between visitors to spot anomalies lurking in the hallway before they reach your door. This early warning system gives you extra time to prepare, and it is one of the most underrated tools in the game. Players who check the cameras regularly report significantly higher success rates, and the bad ending guide explains what happens when you ignore these warnings.

Frequently Asked Questions

What is the Keep the Door Locked good ending?

The keep the door locked good ending is Ending 1, which plays when you survive the entire night until 6:00 AM while keeping your sanity above 50%. You achieve it by correctly identifying every visitor, letting in only legitimate guests, and refusing entry to all anomalies.

How do I get the good ending in Keep the Door Locked?

To get the good ending, you must check the hallway camera before every visitor, verify that their appearance matches their stated purpose, and never open the door without confirmation. The front desk call is your safest signal, and you should prioritize your sanity meter over the trust meter when making decisions.

Is the Keep the Door Locked ending 1 the same as the good ending?

Yes, the keep the door locked ending 1 is the good ending in the current version of the game. Community walkthroughs confirm that this ending requires surviving the night with correct choices, and it is distinct from Ending 3, which triggers when your sanity reaches zero.

What happens if I let an anomaly in?

Letting an anomaly in causes a significant drop in your sanity meter, and repeated mistakes will eventually trigger the bad ending. The game gives you audio cues when your sanity drops, and if it reaches zero, you will see Ending 3 instead of the good ending.

Can I get the good ending on my first try?

It is possible but unlikely, since new visitor types appear as the night progresses and aren’t fully explained in the tutorial. Most players need two or three attempts to learn the patterns. Once you understand the rules, the good ending is achievable.