Visitors

Visitors

The full roster of strangers who knock in Keep the Door Locked — police, neighbors and late-night guests — and who is safe to let inside, who to verify, and who to turn away.

5+
Visitor Archetypes
Learnable
Safe vs Anomaly
Verify & Decide
Decision Style

Introduction

Visitors are the whole game in Keep the Door Locked. Every night, strangers knock on your hotel room door: police officers, neighbors, desperate late-night guests and drifters passing through. Each one tells a story and asks to be let in. Some are exactly who they claim to be. Some are anomalies wearing human stories. This category is the full visitor roster — every archetype players have encountered, what they usually want, which ones are always safe, which ones need verification, and which are almost always dangerous. Learn the roster and you will stop guessing at the door and start deciding with confidence.

Visitor Roster Quick Reference

VisitorTypical AskVerdictAction
Police / AuthorityClaims to be responding to a reportVerifyCheck story + badge details on camera
NeighborNeeds help, borrowed item, warningVerifySome always safe, some never — know them
Distress Caller"I need help" — emergency claimVerify FirstCheck claimed emergency in room
Night DrifterShady story, late-night passersbySuspiciousUse night vision, refuse if odd
Repeat CallerReturns on later nightsLearn PatternStory changes — verify each time

Visitor Archetypes

A

Police / Authority

The police and authority caller is one of the highest-stakes visitors because the uniform is designed to sound convincing. They claim to respond to a report about your room, a noise complaint, or someone in danger, all framing designed to make refusal feel wrong. The correct handling is to verify the story and the caller on camera, because officials are frequently anomalies wearing authority as a disguise. Never open for police on the story alone; the badge and the claim must both survive a careful check first.

Typical AskClaims to respond to a report about your room, a noise complaint, or someone in danger.
How to HandleVerify the story and the caller on camera. Officials are frequently anomalies wearing authority as a disguise.
VerdictVerify before opening — never open for police on story alone.
B

Neighbor

The neighbor caller shows up with familiar requests: help with something, a borrowed item, or a warning about the night ahead. The challenge is that some neighbors are always safe and some are never safe, and the game gives you no marker to tell them apart. If you are unsure about a face, apply the standard story and camera check before deciding anything. Repeat callers deserve extra caution, because a neighbor who was safe before can return later as something that is not a neighbor at all.

Typical AskNeeds help with something, borrows an item, or warns you about the night.
How to HandleKnow your neighbors: some are always safe, some are never. If unsure, apply the standard story + camera check.
VerdictGenerally safe — but verify repeat callers, since they may return as anomalies later.
S

Distress Caller

The distress caller uses the most dangerous script in the game, because the plea I need help is almost impossible to ignore. They claim an emergency in your room or theirs: fire, water, or someone hurt, and every word is designed to push you toward the lock. The correct handling is to check the claimed emergency on the room camera before anything else, because anomalies invent emergencies that do not actually exist. This archetype is a favorite disguise for the worst anomalies, so verify first no matter how urgent the voice sounds.

Typical AskClaims an emergency in your room or theirs: smoke, water, someone hurt.
How to HandleCheck the claimed emergency on the room camera before anything else. Anomalies invent emergencies that do not exist.
VerdictVerify first — this archetype is a favorite disguise for the worst anomalies.
B

Night Drifter

The night drifter is a late-night passerby with a shady story: a vague request for shelter, a strange excuse, or a rambling warning that never quite adds up. They are among the most distortion-prone visitors in the game, so night vision is the right tool to use on them before making any decision. Treat them as suspicious by default, and refuse unless every check comes back completely clean. Their stories sound odd for a reason, and the cost of letting one in is far higher than the reward for being kind.

Typical AskA vague request for shelter, a weird excuse, or a rambling warning.
How to HandleUse night vision on them — drifters are some of the most distortion-prone visitors in the game.
VerdictSuspicious by default. Refuse unless every check comes back clean.
A

Repeat Caller

The repeat caller is the visitor who has knocked before, and the danger is precisely that familiarity. Some visitors build trust across multiple nights, showing up with reasonable requests until one night they turn, so every new visit must be treated as brand new. Re-verify the story, the camera, and the voice on every single appearance, and never assume a safe face is still safe just because it worked last time. Learn the pattern if you can, but trust none of them without fresh verification.

Typical AskA different request than last time — some visitors build trust over multiple nights, then turn.
How to HandleTreat every visit as new. Re-verify story, camera and voice, and never assume a safe face is still safe.
VerdictLearn the pattern — but trust none of them without fresh verification.

Core Mechanics

Visitors follow a simple mechanical pattern: knock, dialogue, decision. When someone knocks, you can check the monitor, listen to their request, and then choose to open the door or refuse. The outcome of your choice depends on whether the visitor was real. Real visitors reward you with progress, safe outcomes and in some cases unlock paths toward endings. Anomalies disguised as visitors punish you — letting one inside typically costs you sanity and can end the night. The roster organizes these visitors into archetypes with consistent behavior, so once you learn which archetypes are trustworthy, you can apply that knowledge to every run.

Advantages

Mastering the visitor roster turns the game from paranoia into strategy. Instead of agonizing at every knock, you immediately categorize: police need verification, the neighbor is usually safe, night drifters get night vision scrutiny. This saves time, protects your sanity and lets you make fast decisions under pressure. The roster also helps you plan across multiple nights — knowing that certain visitors return with different stories means you never drop your guard on a familiar face, which is exactly where most experienced players get caught. Knowing that certain visitors return with different stories means you never drop your guard on a familiar face, which is exactly where most experienced players get caught.

Challenges

The roster is community-built, and the full list of visitors is not officially documented, so some archetypes may be incomplete or outdated after patches. Visitors also use randomized dialogue, which means two encounters with the "same" archetype can play out differently — a rule that works once may not apply verbatim every time. Finally, the most dangerous visitor is the one who perfectly mimics a safe pattern; rosters teach you the common tells, but they cannot predict every trick the game adds in a future update. Finally, the most dangerous visitor is the one who perfectly mimics a safe pattern; rosters teach you the common tells, but they cannot predict every trick the game adds in a future update.

Frequently Asked Questions

Who should I always let in?+
Only visitors you can verify as real. Start with neighbors you recognize and whose stories match the room. Police visitors should be checked: confirm the story details and look for anything off on camera before opening. If a visitor passes every check — story matches, camera looks normal, voice is steady — they are usually safe to let in. When in doubt, refuse; a safe refusal costs nothing, while a wrong let-in costs your run.
What happens if I refuse a visitor?+
Refusing at the door sends the visitor away. For safe visitors, you simply miss out on the reward or help they offered. For anomalies, refusal is a win — you protected your sanity and the night continues. The key difference: refusing a dangerous visitor saves you, while refusing a safe one only costs the potential reward. That asymmetry makes "refuse when unsure" the default safe play.
Do the same visitors come back?+
Yes — the community reports "repeat callers" that return on later nights, sometimes with completely different stories. A neighbor who was safe on night one may appear again on night three with a new request. That is why the roster teaches you to verify every visit as if it were the first, even for faces you recognize. Anomalies exploit familiarity, so discipline at the door is your best defense.

Quick Tips

💡

When in doubt, refuse. Letting a real person in gives you a modest reward; letting an anomaly in can end your night. The risk asymmetry means "refuse when unsure" is the mathematically safe play every single time. The safe refusal keeps your sanity intact and your night alive, while a risky let-in can erase both in seconds.

💡

Verify authority figures extra carefully. Police and officials are high-stakes visitors — they sound convincing by design. Check their story details against the room and never open for an official without a camera confirmation. Look for the details real authorities would know: correct badge behavior, real dispatch language, and stories that line up with the room around you.

💡

Use night vision on every late-night drifter. The shady visitors who appear in the darkest hours are the most likely to be anomalies. One quick night-vision pass at the door screens out most of them. One quick night-vision pass screens out most late-night drifters, because the distortions that mark them are exactly what night vision makes visible.

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